Designed and built a widely-used program for controlling Macs by typing in natural language.
I've spent some time recently learning about deep learning and implementing some algorithms, and I'm writing about it here.
The story of how the Hack@Brown design team created an identity for the hackathon in 2016, focusing on inclusivity and appealing to first-time attendees not traditionally represented in "hacker culture."
I worked with a team of students to build a spice kiosk that educates college students about cooking with spices. Using computer vision, it suggests spices for whatever food is placed in front of it.
An account of how Chen Ye and I built a table that was also a software platform.
A concept for how Snapchat might design their own Snapchatty twist on Likes or reactions.
Type emoji quickly by automatically inserting shortcuts into the OS X text replacement dictionary that expand to emoji.
An infinite-universe-exploration game, written on top of OpenGL. Like a janky No Man's Sky.
A tool to automatically generate a website for an iOS app using the promotional materials already uploaded to the App Store. Reached the #1 spot on Product Hunt.
As VR emerges as a medium, people are asking, "what will great VR experiences look like? How will they work?" This project approaches that question from the opposite angle — what will terrible VR experiences look like? We imagined an uncomfortable and inconvenient VR future, and built a demo for Google Cardboard.
Some links to selected online articles about my work, to prove that I'm not a fake person:
Fast Co.Design, 2017
Blog Daily Herald (now Blognonian), 2015
In the past I've worked for Square and Foursquare, and will work for Squarespace soon! (Also Apple, previously.) My resume isn't online, but if you work for a square-related company and would like to get in touch, please email me or connect with me on my fake LinkedIn.
I like emails! Send me some! email@example.com.